Strange Company`s Director, Hugh Hancock, died in 2018. Strange Company is no longer a registered Company. This site is part of his body of work, and as such it is hosted and maintained by a group of volunteers and as an archive of his work. A comprehensive list of the works being archived can be found here. If you have any problems with the site, please report them using this form.

Death Knight Love Story's production combined techniques from Machinima (game-based filmmaking), motion capture (a la Gollum and Avatar) and historical research on Medieval martial arts to create a unique animated film.

We'll add more articles on the making of DKLS to this page over time, so do check back later!

Historical Martial Arts

For DKLS's fights, we worked with experts who have spent the last decade reconstructing the lost martial arts of Medieval Europe. Find out more about those arts and how we used them!

Read More»

Motion Capture

It looks silly when it's being done - ping-pong balls and all - but the results are stunning.

One of the biggest challenges of Death Knight Love Story was achieving world-class motion capture on a tiny independent budget.

Machinima and DKLS

Hugh is the guy behind the word "Machinima", and Death Knight Love Story used evolutions of many Machinima techniques. From converting Warcraft characters into animatable models to using cutting-edge computer games graphics techniques, here's how we did it.

Read More»

The Locations Of DKLS

One of the most awesome opportunities in Death Knight Love Story was the chance to see familiar World of Warcraft locations in a new light. From Icecrown to Naxxaramas, here's what we did to translate those locations from game to screen.